Frame Editor Reference
Find exact definitions, controls, dependencies, and manufacturing behavior for the published editor topics.
Foundations
- Coordinate system and units World axes, millimetres, orientation, and the distinction between design coordinates and camera view. Read
- Nodes Logical points, Absolute and Relative positioning, dependencies, and downstream propagation. Read
- Positioning planes How a plane fixes one coordinate and turns a two-dimensional scene click into an exact 3D position. Read
Frame entities
- Virtual links Non-manufactured construction links used for placement, orientation, and dependency relationships. Read
- Physical links Manufactured tube, rod, or profile members and the logical links that locate them. Read
- Physical-link attachments Reusable printable parts hosted by manufactured members and driven by their resolved properties. Read
- Virtual-link attachments Reusable parts placed and oriented from non-manufactured reference links. Read
- Free attachments Reusable printable CSG placed in world space, optionally mated, and available to manufacturing connections. Read
- Foreign parts and assembly mates Purchased components, fixed installation mates, shared guides, occupancy, and exact part versions. Read
- Attachment connections Connections that combine attachment body parts and clearances into coordinated printable joints. Read
Behaviour
Editor and output
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